You are here: silicon.com > Networks > WebWatch

WebWatch

Virtual worlds set for second coming

Analysis: Don't believe the (lack of) hype…

Tags: bt, ibm, hype, second life

By Tim Ferguson

Published: 27 October 2008 11:00 GMT

Not hearing much about virtual worlds these days? They're not dead, says Tim Ferguson - just preparing for the next round.

Virtual worlds such as Second Life have a bright future, according to experts, especially as businesses start to realise how they can be used for collaboration within their organisation and with customers.

A couple years ago, big names in tech and business were rushing to capitalise on Second Life's popularity by building 'islands' and headquarters in the virtual world - or using it to sell products in a novel way.

Second Life in pictures

♦  Photos: IBM serves up Wimbledon in Second Life

♦  Photos: Renault F1 races into Second Life

♦  Photos: Second Life business evolution

♦  Photos: Second Life - whose HQ can you view?

Plus read what Linden Lab CEO, Mark Kingdon has to say about the virtual world in this exclusive Q&A

But since that initial rush, things have quietened down. Media coverage of virtual worlds has subsided and some early adopters have abandoned their virtual activities after failing to reap benefits from the medium.

So are virtual worlds dead?

Hardly. Now experts predict the virtual world phenomenon is entering a second phase in which businesses will become shrewder about their involvement in such environments and look more carefully at the tangible benefits they can realise.

Realism returns
Emerging technology specialist at IBM, Robert Smart, is confident virtual worlds will become more important to businesses in the coming years.

He told silicon.com: "We're seeing businesses look at [virtual worlds] much more seriously and say, 'If we're going to invest money in this, what can we get back? How can this benefit us?'"

Matt Brotherton, project manager at the applied technology centre in BT's chief technology office, agreed. He told silicon.com: "People are taking a step back and trying to look at what the real beneficial uses are."

One example of this, he said, is a turnabout from the public splashes companies made when creating virtual headquarters in Second Life and other worlds. Now businesses are quietly creating private islands to experiment with the technology before opening their venture up to customers.

David Naylor, partner at law firm Field Fisher Waterhouse (FFW) - which has a presence in Second Life - said businesses are becoming more interested in virtual world technology and are finding "more sensible commercial uses for it".

People are taking a step back and trying to look at what the real beneficial uses are.

"The hype has died down a bit," he said. "But you're seeing a greater volume of more measured media attention and corporate involvement and communication around virtual worlds without it being quiet so fashionably and wildly enthusiastic."

Collaboration to ecommerce
Organisations are discovering myriad ways to benefit from virtual worlds.

The first and perhaps most obvious is collaboration. This includes holding real-time meetings in the worlds with each member participating via an avatar. It can be a big cost saver, as it removes the need to fly workers around the globe.

Virtual worlds can also help teams spread across several locations work together and co-ordinate projects.

The virtual world Qwaq, for example, allows users to create rooms that can store documents relating to a project, and where team members can meet up to share those documents and discuss the project using their avatars, IM and even VoIP.

Another area virtual worlds benefit businesses is marketing. This is where those virtual islands and headquarters come in, as a place for the general public to interact with the organisation. Virtual environments are also ideal for conducting market research and soliciting feedback from customers around the world.

Many organisations are also experimenting with virtual worlds for educational purposes by distributing training material and running courses in virtual environments.

Ecommerce is one area ripe for virtual worlds - but it has yet to take off. Few transactions are taking place, mainly due to the fact many people are not yet comfortable enough with the medium to allow money to change hands in that way. But as people grow more comfortable in virtual worlds, that could change.

To continue reading about virtual worlds, go to page two

  1. Zones
  2. Management
  3. Networks
  4. Software
  5. IT Services
  6. Hardware
  1. Verticals
  2. Public Sector
  3. Financial Services
  4. Retail & Leisure
Read and write about internet access at the airports of the world at atlarge.com. Rate airports, and see what others have to say...

Natasha Lomas Exclusive: Jimmy Wales on what's next for Wikipedia Why Wikipedia needs geeks and why a life unplugged is unthinkable

Peter Cochrane Peter Cochrane's Blog: United breaks guitars? Customer service has changed forever


  • Jobs
GUI Developer (C#)

Experience developing graphical user interfaces. Desirable: Practical experience developing graphical user interfaces using the compact framework. ...

Javascript Web Developer Financial Web Trading City, London

They have already attracted some of the industries top talent by offering the best of both worlds, exposure to a broad range of automated trading ...

Software Developer C#

s platform front-end comprising of both rich client and browser based user interfaces used by investment banking clients. Experience of developing ...

Agenda Setters 2009
Welcome to the ninth annual Agenda Setters poll – silicon.com's list of the top 50 most influential individuals in the technology and IT industries, from techies and CIOs to entrepreneurs and business leaders. Find out more in our latest special report.





Quick Sitemap Links: