You are here: silicon.com > Networks > WebWatch

WebWatch

Second Life: Top tips on getting your business noticed

Let your customers join in...

Tags: second life

By Steve Ranger

Published: 2 November 2006 10:55 GMT

Big businesses are welcome inside Second Life - but they can't approach the virtual world the same way they would the real-life high street, according to Second Life's creators.

A number of big brands have set up outposts in the virtual world, with Vodafone the latest to reveal its plans.

Second Life - the corporate invasion

Click on the links below to see pictures of some of the many real-world businesses that have set up outposts in Second Life.

Adidas
Nissan
Sun Microsystems
Reebok
Penguin
American Apparel
Reuters
CNET Networks
PA Consulting
Yankee Stadium
Bartle Bogle Hegarty

And although Catherine Smith, marketing director at Linden Lab, which created Second Life, told silicon.com that businesses are welcomed, she said big brands aren't vital for the success of the virtual world.

She said Linden is using a "hands-off" approach when it comes to the mix of in-world businesses, real-world brands and individual residents, and that at the moment "the concept seems to be working well".

But successful business in the virtual world is different from making it in the real world, she said.

"If you are not authentic and do not offer anything to the community, you are likely to be ignored, at best. However, those firms who commit to a long-term, creative presence in Second Life have an opportunity to interact with their community in new and innovative ways," she said.

Companies should learn about Second Life and experience it before plunging in commercially, she added.

"Keep it fresh, build the foundation and let your customers join in creating the experience, keep them involved, offer social context (discussions, parties, games, etc.), create connections to the real world - website, content uploads, social tools for connecting and sharing successes."

For companies that get it right there is the chance for tighter engagement with their customers, she said: "As both the number of Second Life residents and the amount of unique content grows, the overall experience will become increasingly rich for businesses and individuals alike."

  1. Zones
  2. Management
  3. Networks
  4. Software
  5. IT Services
  6. Hardware
  1. Verticals
  2. Public Sector
  3. Financial Services
  4. Retail & Leisure
Read and write about internet access at the airports of the world at atlarge.com. Be the first to rate an airport, win champagne...


VMWare Installation and Configuration Confident?

Appreciation of advantages of using virtual machines individually and within a datacenter. Understanding of VMWare Virtual Infrastructure 3 including ...

VLE Powerlink Support Analyst - Java, JavaScript, XML and HTML

Closing Date: 20 May 2008 The University will actively foster a culture of inclusion and diversity and will seek to achieve true equality of ...

Team Leader/Senior Solutions Development Engineer

Key responsibilities: - Acting as coordinator/facilitator for the team (Scrum Master) - Working with people outside the team to remove roadblocks - ...

CIO Agenda 2008
The exclusive silicon.com CIO Agenda 2008 survey looks at the CIO's tech shopping list for the year, examines whether IT budgets are rising or falling and reveals what the pain points are for tech chiefs this year. Find out more in our latest special report.





Quick Sitemap Links: